It began in 2022 while we were studying video game design. United by the dream of creating our own titles, we started experimenting with small prototypes in Godot, learning and improving together.
Shortly after, we discovered the "Game Off" jam. Seeing the impact of this jam, we decided to participate and develop our first real project to challenge ourselves and see how far we could go.
To join, we banded together as Morphin' Games, creating Glass Jungle. Our first project ended up being very well received, fueling our motivation to keep going and create more games.

As gamers ourselves, we understand the problems and frustrations that enthusiasts face because we live them as well.
In a market that keeps prioritizing economic growth over quality, we want to side with the players. Enough empty, soulless games. Enough abusive prices and predatory practices. Enough cutting content to sell as day-one DLC.

Over these years, we've crafted 9 prototypes, exploring new mechanics and styles, earning awards for two of them along the way.

































Our first award-winning project. Robo-Crack was recognized for its polished gameplay mechanics developed in 48 hours.

Lethal Soap Dispenser stood out for its unique concept. It was celebrated for being an ambitious game crafted in just 48 hours.

We are taking everything we've learned to build our first major commercial title, Duellum.
It started as a jam entry called Justas Rejustas back in 2025, but we fell in love with the concept and decided to expand it into a full-fledged game. Since then, we've been working hard to turn that initial prototype into a complete and polished experience.
The guy behind the scenes and the lead programmer of our projects. Pablo is responsible for the technical direction and implementation of our games and the studio.
Hristian leads the 3D team, overseeing the creation of 3D assets and investigating new techniques to enhance our games' visual quality.
Ricardo (Rick for friends) is dedicated to making quality 3D assets, especially organic models.