We are an independent game studio based in Zaragoza, Spain. Born in 2022 from a shared passion among video game design students.

How it started

It began in 2022 while we were studying video game design. United by the dream of creating our own titles, we started experimenting with small prototypes in Godot, learning and improving together.

Shortly after, we discovered the "Game Off" jam. Seeing the impact of this jam, we decided to participate and develop our first real project to challenge ourselves and see how far we could go.

To join, we banded together as Morphin' Games, creating Glass Jungle. Our first project ended up being very well received, fueling our motivation to keep going and create more games.

Players first

As gamers ourselves, we understand the problems and frustrations that enthusiasts face because we live them as well.

In a market that keeps prioritizing economic growth over quality, we want to side with the players. Enough empty, soulless games. Enough abusive prices and predatory practices. Enough cutting content to sell as day-one DLC.

Our trajectory

Over these years, we've crafted 9 prototypes, exploring new mechanics and styles, earning awards for two of them along the way.

3 Years Active

Since November 2022

9 Prototypes

Always experimenting

2 Awards

Recognized quality

+2.5K Downloads

And counting

+6.7K People Reached

A growing community
Duellum
Lethal Soap Dispenser
Robo-Crack
Glass Jungle
2984
Scale Tale
Nightmare Run
Edge of Madness
Duellum
Lethal Soap Dispenser
Robo-Crack
Glass Jungle
2984
Scale Tale
Nightmare Run
Edge of Madness
Duellum
Lethal Soap Dispenser
Robo-Crack
Glass Jungle
2984
Scale Tale
Nightmare Run
Edge of Madness
Duellum
Lethal Soap Dispenser
Robo-Crack
Glass Jungle
2984
Scale Tale
Nightmare Run
Edge of Madness

Awards

Robo-Crack

Award for best gameplay

Our first award-winning project. Robo-Crack was recognized for its polished gameplay mechanics developed in 48 hours.

Lethal Soap Dispenser

Global Game Jam 2025 winner (Teruel)

Lethal Soap Dispenser stood out for its unique concept. It was celebrated for being an ambitious game crafted in just 48 hours.

What's to come

We are taking everything we've learned to build our first major commercial title, Duellum.

It started as a jam entry called Justas Rejustas back in 2025, but we fell in love with the concept and decided to expand it into a full-fledged game. Since then, we've been working hard to turn that initial prototype into a complete and polished experience.

Meet the team

Pablo Romero

Co-Founder

The guy behind the scenes and the lead programmer of our projects. Pablo is responsible for the technical direction and implementation of our games and the studio.

Hristian Petkov

Co-Founder

Hristian leads the 3D team, overseeing the creation of 3D assets and investigating new techniques to enhance our games' visual quality.

Ricardo Monforte

Co-Founder

Ricardo (Rick for friends) is dedicated to making quality 3D assets, especially organic models.